If you’re not sure whether you want to invest time in learning AppleScript, this post is for you. Here I’ll outline four good reasons to learn AppleScript. I’m sure they’re not the only ones, but they’re the main ones that come to my mind as a daily user of the language. If, after reading this post, you want to give it a try, be sure to follow this series, as we’ll be quickly moving on with hands-on examples and detailed explanations that will rapidly turn you into an AppleScript power user! At the end of this post, I’ll briefly discuss tools, so that you’re ready to get started when the next in this series, User In, User Out, is published.
First of all, AppleScript can interact with other applications. That means it can get one app to perform a function and pipe the result to another app to perform a different function that the first app didn’t have. There’s no limit to the number of apps and functions you can chain together in this way (other than your computer’s resources). Why would you want to chain apps together like that?
To achieve things that none of those apps can do on their own.
Imagine this scenario (scripts for this appear later in this series of posts): Suppose you run a small business and customer orders come in via email. With an AppleScript, you can have those emails automatically scanned, the customers’ order details extracted, and your Excel or Numbers spreadsheet updated accordingly. You could then have the product details forwarded to another person (Packaging?) and the customer details forwarded to a third (Marketing?). Your script could tell Word, or Pages, to print out a label, and tell Mail to now send an automated response back to the customer. There is no one program on your computer that can accomplish all that, but you can, with AppleScript.
Once set up, none of this requires any interaction on your part. You build the script, test it, and add it as a Mail rule. The rest happens automatically when the mail arrives in your Inbox; you don’t need to monitor it. You can go on holiday. This ability to automate is what makes AppleScript so unique.
AppleScript’s ability to chain or pipe application functions together is similar to the Unix command line ability to pipe utilities together, only it allows you to do it with full-blown applications. But you can use it to connect those applications to command line utilities, too. This is the second thing that makes AppleScript unique: integration across the entire macOS environment. You can even chain it to other programming languages.
For example, I could have AppleScript run some Python code, take the result and run that through a Perl script, and take the result of that and display it to the user (or myself) in a dialog box or notification (or send an email, or a Chat message, etc). And I can do that without having to mess about worrying how to create graphical user interface elements like you might do with Tcl/Tk (if you know what that is; if you don’t, forget it!).
The relationship between AppleScript and the shell is symbiotic. If you’re a shell diehard, you’ll be happy to know that you can actually create and execute AppleScripts in
.sh files without ever going near an AppleScript editor.
AppleScript can not only harness the power of other scripting languages, it can harness the power of macOS itself. The AppleScript-ObjectiveC bridge means you could, if you wanted to – and many programmers do – create full on native macOS Cocoa apps without ever getting into the intricacies of Xcode projects and workspaces. You can even code sign your AppleScript apps from within the script editor.
Finally, AppleScript can drive the user interface and even drive apps that haven’t been specifically made to support AppleScript. If you find yourself repeatedly doing the same actions in the UI to achieve a task, you can cut-out the middle-man (you!) and tell AppleScript to click those buttons, move those windows or copy that text from Safari and paste it into Pages instead of laboriously and repeatedly doing it yourself. This creates an eery effect not unlike those old-time pianolas.
Where’s the catch? To achieve the level of automation and time-saving we’ve been discussing, you’re going to have to invest some time up front learning how to script. It won’t always be easy, and you won’t always be happy that it’s not easy, but that’s the price of investing in learning anything.
If you’re ready to learn this amazing, unique language, let’s get tooled up!
I’ll keep this short. You can learn AppleScript the hard way using the built-in Script Editor, or you can learn AppleScript the easier way by using the free 3rd-party editor Script Debugger.
Script Debugger gives you a full-featured trial for 20 days, and after that if you don’t want to buy it you lose some of the more advanced features but you can use the rest indefinitely anyway. It works in rather the same way as BBEdit’s trial does, if you’re familiar with that.
If you save scripts in Script Debugger (so long as they’re not debug scripts, more on that later), you can run (and edit) them in Script Editor and vice versa. In other words, you’re not locked in to a proprietary tool.
I’m not even going to consider that you’d choose to learn AppleScript the hard way since the easier way is free, so all the examples in this series of posts will use Script Debugger. However, unless otherwise marked as SD-only or SD-paid-only, you can do all of the examples in the series in either tool.
Don’t worry, at this point, about how to use either Script Editor or Script Debugger. We’ll get into that in the next post: hello, applescript 2: User In, User Out. Follow Applehelpwriter to be notified when a new post is published.
I’ve been using Slack quite a bit recently, but I’m still not that confident with its text formatting options. Sure, they’re simple enough, but when I’m on a workspace with a 10-minute editing timeout and I’ve a heavily formatted message to send, there’s plenty of chance I might not get the formatting just the way I want in time.
That got me to thinking there must be an editor that supports Slack’s style of markdown, but I was surprised to see from Slack’s help that in fact, they don’t support regular markdown at all:
Hmm, that’s a bit disappointing. What to do?
This only works if you have access to BBEdit’s advanced features (either you’re still on the trial or you bought a license) as you’ll need the Markup menu and its ‘Preview in BBEdit’ option (Control-Command-P) for this to work.
To use the script, save it (or an alias to it) in BBEdit’s Scripts folder as ‘Slack Preview.scpt’ and assign it a shortcut key in BBEdit’s Preferences:
You’ll find the script available in the menu bar, but it’s going to be more convenient to use the keyboard shortcut. You may also need to muscle-memory the shortcut for opening the Preview window (Control-Command-P) if it isn’t open already when you run the script.
The script will prompt you if that happens:
Finally, here’s a little 1-minute video showing the script in action. You’ll note from the screenshot at the top of this post that I’ve improved the styling a bit since the video was made to more closely emulate the default Slack style, but those of you with better CSS skills than I are welcome to fiddle with that to suit your taste.
So what are you waiting for? Oh, you missed the link to the script? Here you go, then.
The recent update to Script Debugger 6 added a subtle, but much-needed new feature.
Now, scripters can take advantage of the same kind of navigation markers familiar to users of Xcode (pragma marks) to quickly navigate to user-defined sections of the script.
Scripters can now create a marker with a double-dash and double arrow marker, followed by whatever label they choose.
-->> myMarker here!
For me, this is a great boon, and I’ve changed all the section headings in my templates to the new navigation marker syntax, meaning I can easily jump to the various sections from the Navigation bar at the top of the script.
Script Debugger 6: The Complete Review
Script Debugger is third-party software available from here.
Disclaimer: I have no financial or any other compensatory connection with the developers.
It feels like cheating. When you’ve spent pretty much your entire AppleScripting life behind the wheel of Apple’s austere Script Editor application, taking Script Debugger 6 out for a 20-day spin feels like someone’s let you in on a secret you’re not supposed to know. Hurdles you’ve taught yourself to clear – through considerable effort, frustration and no small amount of bloody-minded tenacity – are removed before you get to them; obstacles you’ve habitually steered around or avoided have disappeared, and dark holes of AppleScript mystery appear, in the light shone on them by SD6, to be not the menacing entities you once feared but new friends that offer ways to do things faster and more effectively. The secret that Script Debugger seems to lay bare is that AppleScripting doesn’t have to be as painful as we’ve been conditioned to believe. And that does feel like a cheat. Read the full review…